Improves Magic Attack on gloves. Success rate: 100%, Magic Attack +1
Improves Magic Attack on gloves. Success rate: 100%, Magic Attack +2

Closed Online Test 1 → Closed Online Test 2
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.
No new scrolls, but a rewrite of the existing ones: Avoidability became Evasion, 16 were renamed, and 52 of the 165 had their destroy-on-fail chance cut from 100% to 50%. Not one success rate moved.
Improves Magic Attack on gloves. Success rate: 100%, Magic Attack +1
Improves Magic Attack on gloves. Success rate: 100%, Magic Attack +2
Improves Accuracy on hats. Success rate: 10%, Accuracy+5 If failed, the item will be destroyed at a 100% rate.
Improves Accuracy on hats. Success rate: 10%, Accuracy +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Accuracy on hats. Success rate: 10%, Accuracy+3
Improves Accuracy on hats. Success rate: 10%, Accuracy +3
Improves Accuracy on hats. Success rate: 60%, Accuracy+2
Improves Accuracy on hats. Success rate: 60%, Accuracy +2
Improves Accuracy on hats. Success rate: 100%, Accuracy+1
Improves Accuracy on hats. Success rate: 100%, Accuracy +1
Improves Max HP on hats. Success rate: 10%, Max HP+30 If failed, the item will be destroyed at a 100% rate.
Improves Max HP on hats. Success rate: 10%, Max HP +25 Upon failure, the item has a 50% chance to be destroyed.
Improves Max HP on hats. Success rate: 10%, Max HP+20
Improves Max HP on hats. Success rate: 10%, Max HP +20
Improves Max HP on hats. Success rate: 60%, Max HP+15
Improves Max HP on hats. Success rate: 60%, Max HP +15
Improves Max HP on hats. Success rate: 100%, Max HP+10
Improves Max HP on hats. Success rate: 100%, Max HP +10
Improves Max MP on hats. Success rate: 10%, Max MP+30 If failed, the item will be destroyed at a 100% rate.
Improves Max MP on hats. Success rate: 10%, Max MP +25 Upon failure, the item has a 50% chance to be destroyed.
Improves Max MPon hats. Success rate: 10%, Max MP+20
Improves Max MP on hats. Success rate: 10%, Max MP +20
Improves Max MP on hats. Success rate: 60%, Max MP+15
Improves Max MP on hats. Success rate: 60%, Max MP +15
Improves Max MP on hats. Success rate: 100%, Max MP+10
Improves Max MP on hats. Success rate: 100%, Max MP +10
Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on one-handed axes. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on one-handed blunt weapons. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on one-handed swords. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Defense on overalls. Success rate: 10%, Weapon Def.+7, Magic Def.+5 If failed, the item will be destroyed at a 100% rate.
Improves Defense on overalls. Success rate: 10%, Weapon Def. +8, Magic Def. +6 Upon failure, the item has a 50% chance to be destroyed.
Improves Defense on overalls. Success rate: 10%, Weapon Def.+5, Magic Def.+3
Improves Defense on overalls. Success rate: 10%, Weapon Def. +6, Magic Def. +4
Improves Defense on overalls. Success rate: 60%, Weapon Def.+3, Magic Def.+1
Improves Defense on overalls. Success rate: 60%, Weapon Def. +4, Magic Def. +2
Improves Defense on overalls. Success rate: 100%, Weapon Def.+2
Improves Defense on overalls. Success rate: 100%, Weapon Def. +2
Improves Dexterity on overalls. Success rate: 10%, DEX+5 If failed, the item will be destroyed at a 100% rate.
Improves Dexterity on overalls. Success rate: 10%, DEX +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Dexterity on overalls. Success rate: 10%, DEX+3
Improves Dexterity on overalls. Success rate: 10%, DEX +3