Improves Max HP on bottomwear. Success rate: 60%, Max HP+15
Improves Max HP on bottomwear. Success rate: 60%, Max HP +15

Closed Online Test 1 → Closed Online Test 2
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.
No new scrolls, but a rewrite of the existing ones: Avoidability became Evasion, 16 were renamed, and 52 of the 165 had their destroy-on-fail chance cut from 100% to 50%. Not one success rate moved.
Improves Max HP on bottomwear. Success rate: 60%, Max HP+15
Improves Max HP on bottomwear. Success rate: 60%, Max HP +15
Improves Max HP on bottomwear. Success rate: 100%, Max HP+10
Improves Max HP on bottomwear. Success rate: 100%, Max HP +10
Improves Max MP on bottomwear. Success rate: 10%, Max MP+30 If failed, the item will be destroyed at a 100% rate.
Improves Max MP on bottomwear. Success rate: 10%, Max MP +25 Upon failure, the item has a 50% chance to be destroyed.
Improves Max MP on bottomwear. Success rate: 10%, Max MP+20
Improves Max MP on bottomwear. Success rate: 10%, Max MP +20
Improves Max MP on bottomwear. Success rate: 60%, Max MP+15
Improves Max MP on bottomwear. Success rate: 60%, Max MP +15
Improves Max MP on bottomwear. Success rate: 100%, Max MP+10
Improves Max MP on bottomwear. Success rate: 100%, Max MP +10
Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on bows. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Accuracy on capes. Success rate: 10%, Accuracy +5 If failed, the item will be destroyed at a 100% rate.
Improves Accuracy on capes. Success rate: 10%, Accuracy +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Dexterity on capes. Success rate: 10%, DEX+5 If failed, the item will be destroyed at a 100% rate.
Improves Dexterity on capes. Success rate: 10%, DEX +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Dexterity on capes. Success rate: 10%, DEX+3
Improves Dexterity on capes. Success rate: 10%, DEX +3
Improves Dexterity on capes. Success rate: 60%, DEX+2
Improves Dexterity on capes. Success rate: 60%, DEX +2
Improves Dexterity on capes. Success rate :100%, DEX+1
Improves Dexterity on capes. Success rate :100%, DEX +1
Improves Intelligence on capes. Success rate: 10%, INT+5 If failed, the item will be destroyed at a 100% rate.
Improves Intelligence on capes. Success rate: 10%, INT +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Intelligence on capes. Success rate: 10%, INT+3
Improves Intelligence on capes. Success rate: 10%, INT +3
Improves Intelligence on capes. Success rate: 60%, INT+2
Improves Intelligence on capes. Success rate: 60%, INT +2
Improves Intelligence on capes. Success rate: 100%, INT+1
Improves Intelligence on capes. Success rate: 100%, INT +1
Improves Luck on capes. Success rate: 10%, LUK+5 If failed, the item will be destroyed at a 100% rate.
Improves Luck on capes. Success rate: 10%, LUK +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Luck on capes. Success rate: 10%, LUK+3
Improves Luck on capes. Success rate: 10%, LUK +3
Improves Luck on capes. Success rate: 60%, LUK+2
Improves Luck on capes. Success rate: 60%, LUK +2
Improves Luck on capes. Success rate: 100%, LUK+1
Improves Luck on capes. Success rate: 100%, LUK +1
Improves Magic Def. on capes. Success rate: 10%, Magic Def.+7, Weapon Def.+5 If failed, the item will be destroyed at a 100% rate.
Improves Magic Def. on capes. Success rate: 10%, Magic Def. +8, Weapon Def. +6 Upon failure, the item has a 50% chance to be destroyed.
Improves Magic Def. on capes. Success rate: 10%, Magic Def.+5, Weapon Def.+3
Improves Magic Def. on capes. Success rate: 10%, Magic Def. +6, Weapon Def. +4