Critical Shot
Archer (1st Job)#3000000[Master Level : 15] Increases Critical Rate and Critical Damage.
[Master Level: 15] Increases Critical Rate and Critical Damage.

Closed Online Test 1 → Closed Online Test 2
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.
Almost all of the additions are 3rd job, which arrived with the second test. The revisions are where a skill you already had changed under you.
[Master Level : 15] Increases Critical Rate and Critical Damage.
[Master Level: 15] Increases Critical Rate and Critical Damage.
[Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This effect only applies when a crossbow is equipped.
[Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped.
[Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped dagger. It only applies when a dagger is equipped. Required Skill : At least Level 5 on Dagger Mastery
[Master Level: 20] Uses HP and MP to temporarily increase the Attack Speed of the equipped dagger. It only applies when a dagger is equipped. Required Skill: At least Level 5 on Dagger Mastery
[Master Level : 20] Use MP to hide behind the shadows. Can't be attacked, and can't attack either. The effect is activated when used and deactivated when used again. Required Skill : At least Level 3 on Disorder
[Master Level: 20] Use MP to hide behind the shadows. Can't be attacked, and can't attack either. The effect is activated when used and deactivated when used again. Required Skill: At least Level 3 on Disorder
[Master Level : 30] Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.
[Master Level: 30] Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy’s MP is 0.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy's MP is 0.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy’s MP is 0.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy's MP is 0.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy’s MP is 0.
[Master Level: 20] Absorbs the enemy's MP when attacking with Magic skills, but only once every 5 seconds. Cannot absorb if the enemy's MP is 0.